Sunday, March 16, 2014

Unity3D 2D experimentation

Hello!

It has been awhile since I've updated this blog.  Since the last blog, I've graduated, moved to a new city (Dallas, Texas), and I am currently working at Escalation Studios.  Recently I've had some off time to work on some side projects and I decided to take a look at Unity3D's native 2D tools.  For my first experimentation, I decided to create a clone of Flappy Bird.  I've included the project and the executable at the bottom of the post.

 Here's a few screen shots:



For this example, I grabbed the necessary art assets at http://www.spriters-resource.com/mobile_phone/flappybird/sheet/59537/.

As part of the native 2D tools, Unity can automatically split the sprites up in a sprite sheet.  After importing the texture into the project, I simply clicked on the texture, and under the inspector tab, change the sprite mode from single to multiple.


At this point, I can click on the Sprite Editor window and ask Unity to split the textures up for me.

I will discuss the implementation details in the upcoming blogs. Stay tune!

Here's the windows executable : https://db.tt/iwKu6yFT

Here's the project file ( Unity 4.3.3 ) : https://db.tt/DqDB5cqr



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